Tuesday, December 9, 2008

Essay 4 – Negative effects of social media-squeezed time.

As more and more social media services are available with the fast development of social technology, our 24 hours are gradually carved up by all kinds of internet-based products and services. In other words, social media services have melted into our daily life unconsciously. Every morning on the way to school or work, you may use your iPod or music cell phone to listen to the music. On the classes, you can see many students are always busy with text message. When you start working, you have to check several emails to make sure those important ones being replied on time. Many people own more than one email. Take myself for example; I have six emails, which are the Gmail, KTH email, SSE email, Hotmail, Yahoo email and Sina email. So I have to spend at least half an hour to deal with all the emails everyday although I have combined all the emails to my Gmail.

Besides the regular usage of internet, there are also some pathological use such as excessive chatting and digital games addiction. Lots of people especially teenagers spend too much time on the internet gaming, most avatars in the internet games are designed to have a higher level and more experience based on the time consuming on the game. You can see some news saying that some teenager got mors subita after staying in front of the computer and playing a computer game without moving for 24 hours. Maybe this is an extreme example. However, Games really like the drugs, people can be hooked by them. A case in point could be one of my college classmates who play the World of Warcraft. He spent too much time on the game without self discipline, he was always absent from the class. He even would not like to go to the dining hall to have breakfast, lunch and dinner himself, it is common for him to ask somebody else to buy food and bring it back to the dormitory. Finally, he didn’t get the diploma because he failed too much courses. Obviously the social media didn’t provide enough value to justify the time he spent.

Since the side effects of the computer games have already come up, how should we deal with these problems needs considering. There is a regulation in China regarding the management of Net Café, which is the person who is under 18 years old are not allowed to enter the Net Café. How to avoid being addicted by the games? One way could be that the game can be designed to being played at most for 2 or 3 hours per day. Within the 2 or 3 hours, the players can accumulate their experience values to upgrade the levels of their avatars. Once the players play more than 3 hours, their experience values and avatars’ levels would be decreased automatically. The game company would definitely not like to design games in this way since the more time consumed on the games, the more revenue would be generated. However, whether the industry should take the social responsibility as well when making money? It is worth considering!

1 comment:

Lusha said...

I agree with Zhao Weiwei’s opinions about squeezed time. Because of the appearance of more and more social media technologies, people have more and more devices and softwares to be in contact with others, not only their families and friends, but also their colleague and boss. With the usage of the Internet and mobile devices, people can be contacted wherever and whenever. Then the time which is used for work or sociality is much more than before, so the time used to relax is much less than before. After work, people can be found by their boss through social media, and they will feel stressed. For me, as a student, I feel stressed too. When I started to use the Internet and mobile phones, I found that I had a kind of obligation to reply my parents and friends in time and quickly. So besides my own studies, I had more things to deal with and those things divided my time into many small pieces. I should squeeze out more time to handle this. But there are only 24 hours a day, the same as before, therefore my leisure time is decreased in order to squeeze out the time of using social media. The negative effect of social media makes me stressed.